![]() The number of times heart attacks come up in game is minimal (or should be) and so it seems to me focusing a huge amount of developer time to implement some of the absurdly complex (but always easier) mechanics that most heart attack complainers think would be "immersive" would come at the cost of a lot of other things. You just want a different one, which is fine - but this whole: "more thematic, not lazy" line of yours simply boils down to "I want the game to be made my way, and am going to whinge about it using subjective terms, because otherwise I simply look petulent". "a new mechanical disincentive for stress" - that's what heart attacks are GriP, and I'm sure they took time and effort. If a more thematically interesting but equally effective disincentive were put in then there would simply be no more need for heart attacks at all. ![]() โพสต์ดั้งเดิมโดย GriP: I more or less agree, but consider that the reason heart attacks were put in in the first place was so that the devs didn't have to spend the time and resources to invent and code a new mechanical disincentive for 200 stress.
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